enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.

  3. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    There exist many techniques to create walk cycles. Traditionally, walk cycles are hand-drawn, but over time with the introduction of new technologies for new mediums, walk cycles can be made in pixel art, 2D computer graphics, 3D computer graphics, stop motion, and cut-out animation, or using techniques like rotoscoping.

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  5. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A realistic scene may require hundreds of items like household objects, vehicles, and trees, and 3D artists often utilize large libraries of models. In game production, these models (along with other data such as textures, audio files, and animations) are referred to as "assets". [13] [15]: Ch. 4

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. QB Room: If the Eagles implode again, they can thank the ...

    www.aol.com/sports/qb-room-eagles-implode-again...

    If self-inflicted drama that teases future problems is the end goal, the Eagles are already there. Give them the rings. Name A.J. Brown the fiasco MVP.

  9. The Centrifuge Brain Project - Wikipedia

    en.wikipedia.org/wiki/The_Centrifuge_Brain_Project

    [28] First Showing wrote of the 14th Annual Animation Show of Shows at Comic-Con 2013 and labeled the film "incredible" and "worth watching", expanding that of the films screened, "one that really tickled our fancy was a live-action faux documentary called The Centrifuge Brain Project. The film follows the studies of pseudo-mad scientist Dr ...