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  2. Massive Online Analysis - Wikipedia

    en.wikipedia.org/wiki/Massive_Online_Analysis

    MOA is an open-source framework software that allows to build and run experiments of machine learning or data mining on evolving data streams. It includes a set of learners and stream generators that can be used from the graphical user interface (GUI), the command-line, and the Java API.

  3. Hyperparameter optimization - Wikipedia

    en.wikipedia.org/wiki/Hyperparameter_optimization

    In machine learning, hyperparameter optimization [1] or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process, which must be configured before the process starts.

  4. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Traditional machine learning systems have a fixed, pre-programmed learning algorithm to adjust their parameters. However, since the 1980s Jürgen Schmidhuber has published several self-modifying systems with the ability to change their own learning algorithm.

  5. Self-supervised learning - Wikipedia

    en.wikipedia.org/wiki/Self-supervised_learning

    Self-GenomeNet is an example of self-supervised learning in genomics. [18] Self-supervised learning continues to gain prominence as a new approach across diverse fields. Its ability to leverage unlabeled data effectively opens new possibilities for advancement in machine learning, especially in data-driven application domains.

  6. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default RL algorithm at the US artificial intelligence company OpenAI. [2]

  7. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    Self-learning in neural networks was introduced in 1982 along with a neural network capable of self-learning named crossbar adaptive array (CAA). [139] It is a system with only one input, situation s, and only one output, action (or behavior) a. It has neither external advice input nor external reinforcement input from the environment.

  8. AdaBoost - Wikipedia

    en.wikipedia.org/wiki/AdaBoost

    Every learning algorithm tends to suit some problem types better than others, and typically has many different parameters and configurations to adjust before it achieves optimal performance on a dataset. AdaBoost (with decision trees as the weak learners) is often referred to as the best out-of-the-box classifier.

  9. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    In multi-agent reinforcement learning experiments, researchers try to optimize the performance of a learning agent on a given task, in cooperation or competition with one or more agents. These agents learn by trial-and-error, and researchers may choose to have the learning algorithm play the role of two or more of the different agents.