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Compared to Euclidean geometry, hyperbolic geometry presents many difficulties for a coordinate system: the angle sum of a quadrilateral is always less than 360°; there are no equidistant lines, so a proper rectangle would need to be enclosed by two lines and two hypercycles; parallel-transporting a line segment around a quadrilateral causes ...
Hyperbolic geometry is a non-Euclidean geometry where the first four axioms of Euclidean geometry are kept but the fifth axiom, the parallel postulate, is changed.The fifth axiom of hyperbolic geometry says that given a line L and a point P not on that line, there are at least two lines passing through P that are parallel to L. [1]
The sum of the angles of a quadrilateral in hyperbolic geometry is always less than 4 right angles (see Lambert quadrilateral). Also in hyperbolic geometry there are no equidistant lines (see hypercycles). This all has influences on the coordinate systems. There are however different coordinate systems for hyperbolic plane geometry.
In hyperbolic geometry, a hyperbolic triangle is a triangle in the hyperbolic plane. It consists of three line segments called sides or edges and three points called angles or vertices . Just as in the Euclidean case, three points of a hyperbolic space of an arbitrary dimension always lie on the same plane.
In geometry, many uniform tilings on sphere, euclidean plane, and hyperbolic plane can be made by Wythoff construction within a fundamental triangle, (p q r), defined by internal angles as π/p, π/q, and π/r. Special cases are right triangles (p q 2).
Two-dimensional hyperbolic surfaces can also be understood according to the language of Riemann surfaces. According to the uniformization theorem, every Riemann surface is either elliptic, parabolic or hyperbolic. Most hyperbolic surfaces have a non-trivial fundamental group π 1 = Γ; the groups that arise this way are known as Fuchsian groups.
In hyperbolic geometry, a uniform hyperbolic tiling (or regular, quasiregular or semiregular hyperbolic tiling) is an edge-to-edge filling of the hyperbolic plane which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other).
Many hyperbolic lines through point P not intersecting line a in the Beltrami Klein model A hyperbolic triheptagonal tiling in a Beltrami–Klein model projection. In geometry, the Beltrami–Klein model, also called the projective model, Klein disk model, and the Cayley–Klein model, is a model of hyperbolic geometry in which points are represented by the points in the interior of the unit ...
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