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Adapting itself to the 5E engine has diluted it in a few ways, but has mostly given us a fresh, intelligent way to experience Middle-earth. The good design choices far outweigh the questionable ones, resulting in a stylish, exciting, dark mystery that I am eager to experience." [1]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Gavin Sheehan, for Bleeding Cool, wrote "overall, Guildmasters' Guide to Ravnica is a fine addition to 5E, but I also recognize this isn't going to be for everyone. DM's and players alike should recognize that there are people who love Dungeons & Dragons to death but have zero interest in Magic: The Gathering .
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
Quandrix: a college focused on math [9] where "they study patterns, fractals, and symmetries to command power over the fundamental forces of nature" [10] Silverquill: a college for "literature nerds" [9] where students "wield the magic of words, from inspiring battle poetry to biting arcane insults". [10]
Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.
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Jason Louv, for Boing Boing, wrote that "Princes of the Apocalypse is built as a sandbox adventure. This is a massive improvement over the Tyranny of Dragons campaign, which suffered from heavy railroading (the bane of all tabletop role-playing) and single-outcome adventures."