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In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.
CSS also supports the special color transparent, which represents an alpha value of zero; by default, transparent is rendered as an invisible nominal black: rgba(0, 0, 0, 0). It was introduced in CSS1 but its scope of use has expanded over the versions.
On a typical standard 2.2-gamma CRT display, an input intensity RGB value of (0.5, 0.5, 0.5) only outputs about 22% of full brightness (1.0, 1.0, 1.0), instead of 50%. [19] To obtain the correct response, a gamma correction is used in encoding the image data, and possibly further corrections as part of the color calibration process of the device.
L for perceptual lightness, ranging from 0 (pure black) to 1 (reference white, if achromatic), often denoted as a percentage; a and b for opponent channels of the four unique hues, unbounded but in practice ranging from −0.5 to +0.5; CSS assigns ±100% to ±0.4 for both [2] a for green (negative) to red (positive) b for blue (negative) to ...
Assuming that the pixel color is expressed using straight (non-premultiplied) RGBA tuples, a pixel value of (0, 0.7, 0, 0.5) implies a pixel that has 70% of the maximum green intensity and 50% opacity. If the color were fully green, its RGBA would be (0, 1, 0, 0.5).
sRGB is a standard numerical encoding of colors, based on the RGB (red, green, blue) color space, for use on monitors, printers, and the World Wide Web.It was initially proposed by HP and Microsoft in 1996 [2] and became an official standard of the International Electrotechnical Commission (IEC) as IEC 61966-2-1:1999. [1]
The ProPhoto RGB color space encompasses over 90% of possible surface colors in the CIE L*a*b* color space, and 100% of likely occurring real-world surface colors documented by Michael Pointer in 1980, [3] [4] making ProPhoto even larger than the Wide-gamut RGB color space. The ProPhoto RGB primaries were also chosen in order to minimize hue ...
If one presently has an RGB (red, green, blue) tuple and wishes to find the color difference, computationally one of the easiest is to consider R, G, B linear dimensions defining the color space. A very simple example can be given between the two colors with RGB values (0, 64, 0) ( ) and (255, 64, 0) ( ): their distance is