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The organization Expeditionary Learning (EL) is the primary organization working with schools to design and implement their programs. EL provides schools with curricular and instructional frameworks, along with strategies to change the culture of school communities.
However, it supports the full object-based programming, event driven model of programming. Alice is designed to appeal to specific subpopulations not normally exposed to computer programming, such as students of middle school age, by encouraging storytelling. Alice is also used at many colleges and universities in Introduction to Programming ...
Made with Code is an initiative launched by Google on 19 July 2014 aimed to empower young women in middle and high schools with computer programming skills. Made with Code was established after Google's research found that encouragement and exposure are the critical factors that would influence young females to pursue careers in computer science. [1]
Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
Agile methods are mentioned in the Guide to the Project Management Body of Knowledge (PMBOK Guide 6th Edition) under the Product Development Lifecycle definition: Within a project life cycle, there are generally one or more phases that are associated with the development of the product, service, or result.
It introduces popular programming techniques along with robotics and artificial intelligence. The robot can be programmed in Arabic, Chinese, Dutch, German, English and Swedish. Scratch is a visual language with the goal of teaching programming concepts to children by allowing them to create projects such as games, videos, and music. It does ...
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Matthias Felleisen founded PLT Inc. in the mid 1990s, first as a research group, soon after as a project dedicated to producing pedagogic materials for novice programmers (lectures, exercises/projects, software). In January 1995, the group decided to develop a pedagogic programming environment based on Scheme.