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In computing, multi-touch is technology which enables a touchpad or touchscreen to recognize more than one [7] [8] or more than two [9] points of contact with the surface. Apple popularized the term "multi-touch" in 2007 with which it implemented additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.
A touchscreen (or touch screen) is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device.
The Pixelbook Go (codenamed Atlas during development) is a portable touchscreen laptop computer developed by Google which runs ChromeOS.It was announced on October 15, 2019 as the successor to the Pixelbook, and shipments began on October 27 for the United States and Canada.
Chromebook (sometimes stylized in lowercase as chromebook) is a line of laptops, desktops, tablets and all-in-one computers that run ChromeOS, a proprietary operating system developed by Google. Chromebooks are optimised for web access.
In human–computer interaction, MPG stands for "multi-touch, physics and gestures", [1] referencing a common method of interacting with computers and various electronic devices. The most notable MPG device is the Apple Inc iPhone, which makes use of many multi-touch gestures to operate various functions of the phone and applications on the phone.
An important technical reason for the limitation to gesture-enhanced single-touch instead of allowing dual-touch or multi-touch is the type of sensor hardware in the display. Many touchscreen technologies obtain two independent measurements per touch to acquire a 2-dimensional position. Given two distinct touches, however, this returns two ...
A dual-touchscreen is a computer or phone display setup which uses two screens, either or both of which could be touch-capable, to display both elements of the computer's graphical user interface and virtualized implementations of common input devices, including virtual keyboards. Usually, in a dual-touchscreen computer or computing device, the ...
The term "gesture recognition" has been used to refer more narrowly to non-text-input handwriting symbols, such as inking on a graphics tablet, multi-touch gestures, and mouse gesture recognition. This is computer interaction through the drawing of symbols with a pointing device cursor.