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This is an alphabetic list of defunct instant messaging platforms, showing the name, when it was discontinued and the type of client. AOL Instant Messenger, 1997–2017; aMSN, 2002–2012; BBM, 2005–2019; ChatON, 2011–2015; Emesene, 2013 – MSNP (Microsoft Notification Protocol or Mobile Status Notification Protocol) Empathy; Fetion ...
The most popular IM platforms were terminated, such as AIM which closed down [2] and Windows Live Messenger which merged into Skype. [3] Instant messaging has since seen a revival in popularity in the form of "messaging apps" (usually on mobile devices) which by 2014 had more users than social networks. [4]
A classic example of instant messaging on a desktop computer: the left window of this software showing a list of contacts ("buddy list") and the right window an active IM conversation An example of instant messaging on mobile, featuring the exchange of pictures and audio on top of text. Instant messaging (IM) technology is a type of synchronous ...
2017: AOL officially shutters its Instant Messenger platform after a 20-year run. It also announces the inception of Oath, Verizon's new digital umbrella, bringing AOL, Yahoo, HuffPost, Engadget ...
In this era of technological advancement, there are numerous messaging apps that subscribers can choose from. The messaging apps are used for chatting purposes. They make communication easy with ...
ICQ was among the first stand-alone instant messenger (IM) applications—while real-time chat was not in itself new (Internet Relay Chat [IRC] being the most common platform at the time), the concept of a fully centralized service with individual user accounts focused on one-on-one conversations set the blueprint for later instant messaging ...
Many of the features found in contemporary instant messaging programs were first introduced in PowWow. The program also had several innovative features such as allowing users to talk with each other using VoIP, a shared whiteboard, a built-in speech synthesizer, WAV sound file playing, offline transmittal of instant messages via POP/SMTP, and the ability for users to share their web surfing ...
To futher illustrate the magnitude of this platform, Take Two CEO Ben Federer says they decided to release an NBA game in China via this platform simply because "Tencent has more active users than ...