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This category presents articles pertaining to the calculation of Pi to arbitrary precision. Pages in category "Pi algorithms" The following 17 pages are in this category, out of 17 total.
The Chudnovsky algorithm is a fast method for calculating the digits of π, based on Ramanujan's π formulae. Published by the Chudnovsky brothers in 1988, [ 1 ] it was used to calculate π to a billion decimal places.
The search procedure consists of choosing a range of parameter values for s, b, and m, evaluating the sums out to many digits, and then using an integer relation-finding algorithm (typically Helaman Ferguson's PSLQ algorithm) to find a sequence A that adds up those intermediate sums to a well-known constant or perhaps to zero.
Borwein's algorithm was devised by Jonathan and Peter Borwein to calculate the value of /. This and other algorithms can be found in the book Pi and the AGM – A Study in Analytic Number Theory and Computational Complexity .
A spigot algorithm is an algorithm for computing the value of a transcendental number (such as π or e) that generates the digits of the number sequentially from left to right providing increasing precision as the algorithm proceeds. Spigot algorithms also aim to minimize the amount of intermediate storage required.
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
where C is the circumference of a circle, d is the diameter, and r is the radius.More generally, = where L and w are, respectively, the perimeter and the width of any curve of constant width.
The algorithm tries to use the potentially fast-converging secant method or inverse quadratic interpolation if possible, but it falls back to the more robust bisection method if necessary. Brent's method is due to Richard Brent [ 1 ] and builds on an earlier algorithm by Theodorus Dekker . [ 2 ]