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Most implementations of the ray casting algorithm consecutively check intersections of a ray with all sides of the polygon in turn. In this case the following problem must be addressed. If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex ...
Visulization of flux through differential area and solid angle. As always ^ is the unit normal to the incident surface A, = ^, and ^ is a unit vector in the direction of incident flux on the area element, θ is the angle between them.
In Euclidean geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. [1] Angles formed by two rays are also known as plane angles as they lie in the plane that contains the rays. Angles are also formed by the intersection of two planes; these are called ...
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
The angle of incidence, in geometric optics, is the angle between a ray incident on a surface and the line perpendicular (at 90 degree angle) to the surface at the point of incidence, called the normal. The ray can be formed by any waves, such as optical, acoustic, microwave, and X-ray. In the figure below, the line representing a ray makes an ...
A ray with a terminus at A, with two points B and C on the right. Given a line and any point A on it, we may consider A as decomposing this line into two parts. Each such part is called a ray and the point A is called its initial point. It is also known as half-line, a one-dimensional half-space. The point A is considered to be a member of the ray.
Comparison of positive and negative birefringence : In positive birefringence (figure 1), the ordinary ray (p-polarisation in this case w.r.t. magenta-coloured plane of incidence), perpendicular to optic axis A is the fast ray (F) while the extraordinary ray (s-polarisation in this case and parallel to optic axis A) is the slow ray (S).
Half-line (geometry) or ray, half of a line split at an initial point Directed half-line or ray, half of a directed or oriented line split at an initial point; Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph