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Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
The arcade video game market in the US generates $2.81 billion in revenue [1] ($10.4 billion adjusted for inflation). Home video games sell $464 million ($1.72 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. [2]
This was also more than twice as much revenue as the $3.8 billion generated by the home video game industry (during the second generation of consoles) that same year; [19] both the arcade and home markets combined added up to a total revenue between $11.8 billion and $12.8 billion for the U.S. video game industry in 1982. In comparison, the U.S ...
At last check, the average age of a video game player was 37. We therefore tend to focus on the behavior of adult gamers to gauge where the market is going. However, new data from NPD Group and ...
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row.
By the time the U.S. video game market recovered in the late 1980s, the NES was by far the dominant console in the United States, leaving only a fraction of the market to Atari. By 1989, home video game sales in the United States had reached $5 billion, surpassing the 1982 peak of $3 billion during the previous generation.
10. 1980s Red Sea Crossing Atari Game Red Sea Crossing from Atari 2600 is a game that can get you over $10,000 online from some buyers or collectors. 1980s Items In Your Collection That Might Be ...
The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.