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Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
"Because the new services and technologies draw information and updates from a single source—the Microsoft Update catalog—and use a common polling engine (provided by the new Windows Update Agent), our customers will have a much more integrated and reliable update management process." [3]
OpenGL is no longer in active development, whereas between 2001 and 2014, OpenGL specification was updated mostly on a yearly basis, with two releases (3.1 and 3.2) taking place in 2009 and three (3.3, 4.0 and 4.1) in 2010, the latest OpenGL specification 4.6 was released in 2017, after a three-year break, and was limited to inclusion of eleven ...
Get organizers for all of your Christmas decorations on sale now for as low as $10. AOL. This foldable storage shelf is on sale for under $60: 'It is like a magic act' AOL.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
The 1-ingredient upgrade for better scrambled eggs (it's my favorite Italian staple) Food Drinking coffee could add years to your life, according to a new study
DAMASCUS/LATAKIA, Syria (Reuters) -Syrian Christians attended regular Sunday services for the first time since the dramatic overthrow of President Bashar al-Assad a week ago, in an early test of ...
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.