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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please improve ...
If you don't have broadband, you'll need to try other steps to fix problems with a dial-up internet connection. An active internet connection is required to be able to access all the best that AOL offers.
To achieve a score so high it resets the in-game score counter back to 0, often used in older arcade games. More commonly used nowadays to express the (absolute) 100% completion of a game. Also see rolling the score. clone A game that is similar in design to another game in its genre (e.g., a Doom clone or a Grand Theft Auto clone). Sometimes ...
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Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
The owner and operator of Speedtest.net, Ookla, was established in 2006 by partners Mike Apgar and Doug Suttles. Suttles suggested the name Ookla because he already owned the Ookla.com domain name in honor of his pet cat, who was in turn named for a character on the TV series Thundarr the Barbarian. [5]