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The Compleat Spell Caster is a supplement intended to add new material to the magic systems existing in fantasy roleplaying games. [1] The book offered variant classes for magic-users, such as mystics, necromancers, sorcerers and witches.
Bards gained increased access to skills and the ability to cast bard spells while in light armor. The bard is the only Core class able to freely cast arcane spells in armor, as well as the only Core class with Speak Language as a class skill (supplementary 3.5 books later introduced new base classes with these abilities).
Sechi would go on to produce the role-playing game Talislanta, also published by Bard Games in 1987. In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline wrote that "Because of the success of their Compleat books, Bard Games decided to combine the best information from those supplements within a game system and a ...
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These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...
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The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]