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It is the first game in the Disaster Report series. The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for ...
In November 2018, game director Kazuma Kujo mentioned that a sequel was being considered, [31] and in December 2020, Granzella published a teaser indicating that planning and prototyping of Disaster Report 5 had begun. [32] In a livestream in March 2022, Kujo announced that the game will be an open world-based game, set three years after the ...
Pages in category "Video games about disasters" The following 9 pages are in this category, out of 9 total. ... Perfect Dark (upcoming video game) R. Raw Danger! S.
Disaster: Day of Crisis [a] is a 2008 action-adventure light gun shooter developed by Monolith Soft and published by Nintendo for the Wii.In it, the player must survive various natural disasters while battling terrorists and rescuing civilians.
Raw Danger!, known in Japan as Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi (絶体絶命都市2 -凍てついた記憶たち-, The Desperate City 2: Frozen Memories) is an action adventure survival game for the PlayStation 2. It was released on March 30, 2006 in Japan by Irem, and later internationally in 2007 by Agetec and 505 Games. The ...
Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta (絶体絶命都市3 ─壊れゆく街と彼女の歌, The Desperate City 3: Damaged Town and Her Song) is the third game in the Disaster Report series, following Disaster Report and Raw Danger!.
The game revolves around surviving a series of disasters that are thrown at the player character, a man named David, as well as a group of allies, named Catherine, Cody and Barry. The end goal is reaching a rocket ship and escaping the Earth, which is on the verge of destruction as a result of the Moon breaking into pieces and crashing down to ...
Feibel praised the game for seamlessly incorporating education into the ludic experience. [9] Boys' Life felt the interactive portions of the game made it feel like much more than an encyclopedia. [10] The Austin Chronicle felt the game, along with Nile: Passage to Egypt, appeals to a broad age range, and incorporate both information and action ...