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A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]
Sliding-window flow control is best utilized when the buffer size is limited and pre-established. During a typical communication between a sender and a receiver the receiver allocates buffer space for n frames (n is the buffer size in frames). The sender can send and the receiver can accept n frames without having to wait for an acknowledgement ...
In telecommunications, frame synchronization or framing is the process by which, while receiving a stream of fixed-length frames, the receiver identifies the frame boundaries, permitting the data bits within the frame to be extracted for decoding or retransmission.
Shadow buffer A synonym for shadow map. Shadow map A texture buffer holding depth values rendered in a separate render pass from the perspective of a lightsource, used in Shadow mapping; it is typically rendered onto other geometry in the main rendering pass. [29] Shadow volume One of the techniques of adding shadows to 3D scenes. Signed ...
The remaining 384 KB beyond the conventional memory area, called the upper memory area (UMA), was reserved for system use and optional devices. UMA was used for the ROM BIOS , additional read-only memory , BIOS extensions for fixed disk drives and video adapters, video adapter memory, and other memory-mapped input and output devices .
The frame buffer is not modified. [18] The downside of sprites is a limit of moving graphics per scanline, which can range from three ( Atari 2600 ) to eight ( Commodore 64 and Atari 8-bit computers ) to significantly higher for 16-bit consoles and arcade hardware (the Neo Geo can display 96 sprites per line.
VNC Remote Frame Buffer RFB protocol over HTTP: Unofficial: ProjectWise Server [289] 5900 Yes: Remote Frame Buffer protocol (RFB) Unofficial: Virtual Network Computing (VNC) Remote Frame Buffer RFB protocol [11] [290] 5905: Unofficial: Windows service "C:\Program Files\Intel\Intel(R) Online Connect Access\IntelTechnologyAccessService.exe" that ...
The apparent advantage of deferred lighting is a dramatic reduction in the size of the G-Buffer. The obvious cost is the need to render the scene geometry twice instead of once. An additional cost is that the deferred pass in deferred lighting must output diffuse and specular irradiance separately, whereas the deferred pass in deferred shading ...