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GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of GoldenEye 007 ' s multiplayer including additional game modes, re-creations of single-player levels that were not originally accessible in GoldenEye 007 ' s multiplayer modes, and weapons which were only accessible using cheats.
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Veterans of the Nintendo 64 likely remember Goldeneye 007, a surprisingly great adaptation of the James Bond film released in 1997 that changed shooters forever. After the 2004 release of Half ...
GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, [1] with a handheld version for Nintendo DS developed by n-Space. [4] It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name , developed for the earlier ...
Rare visited the GoldenEye set for reference, and Eon Productions and Metro-Goldwyn-Mayer (MGM) allowed them to expand the game with sequences and characters not featured in the film. GoldenEye 007 was released in August 1997, almost two years after the release of the film but shortly before the release of its sequel Tomorrow Never Dies.
The game was confirmed by Activision on 16 July 2010 and was released on 2 November 2010 in North America and released on 5 November 2010 in Europe. Activision's remake of GoldenEye 007 was released on the same day respectively in each region. Blood Stone features the voices and likenesses of Daniel Craig, Judi Dench and Joss Stone.
Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007.In 2000, he founded Zoonami, a now-defunct video game development company that was based in Cambridge and closed in 2010.
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