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Prior to 1994, the video game industry did not have a unified content rating system. Entering 1993, the Children's Advertising Review Unit (CARU) of the Better Business Bureau had heard rumblings from politicians that the content of video games was under scrutiny, and sent word to its board members, Sega and Nintendo. [10]
The United States Truth in Video Game Rating Act (S.3935) was a failed bill that was introduced by then Senator Sam Brownback (R-KS) on September 26, 2006. The act would require the ESRB to have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers. [1]
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A less restrictive rating would mean that more people could buy copies because the game would be more accessible. The primary target of the legislation was not all video games but those with a "Mature 17+" rating. According to the ESRB, games with this rating have "content that is generally suitable for ages 17 and up and may contain intense ...
In late 2006, both Upton and Brownback tabled bills to place governmental oversight on aspects of the ESRB rating process, and make it illegal for publishers to misrepresent the playable content of a video game to a ratings board; Upton proposed a bill known as the Video Game Decency Act, explaining that developers had "done an end-run around ...
Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).
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Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Truth in Video Game Rating Act; V. Video Game Decency Act This page was ...