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  2. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Visitor pattern in UML and in LePUS3 (a Design Description Language) Article "Componentization: the Visitor Example by Bertrand Meyer and Karine Arnout, Computer (IEEE), vol. 39, no. 7, July 2006, pages 23-30. Article A Type-theoretic Reconstruction of the Visitor Pattern

  3. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

  4. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    The visitor pattern works by way of a visitor object visiting the elements of a data structure (e.g. list, tree and so on) polymorphically, applying some action (call or agent) against the polymorphic element objects in the visited target structure.

  5. Talk:Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Visitor_pattern

    The C# example is wrong and misunderstands the Visitor pattern because it requires the visitor to understand the structure of a Car. Whereas the point of the visitor pattern is that the structure knows itself and is responsible for its own traversal.

  6. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch is used much more heavily in Julia, where multiple dispatch was a central design concept from the origin of the language: collecting the same statistics as Muschevici on the average number of methods per generic function, it was found that the Julia standard library uses more than double the amount of overloading than in the ...

  7. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  8. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/.../Chain-of-responsibility_pattern

    In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.

  9. File:Visitor design pattern.svg - Wikipedia

    en.wikipedia.org/wiki/File:Visitor_design...

    Translated German file Visitor design pattern de.svg to English: File usage. The following page uses this file: Visitor pattern; Metadata.