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The Blackmar–Diemer Gambit arose as a development of the earlier Blackmar Gambit, named after Armand Blackmar, a relatively little-known New Orleans player of the late 19th century who popularized its characteristic moves (1.d4 d5 2.e4 dxe4 3.f3) and was the first player to publish analysis of the opening. [2]
In chess, a trap is a move which tempts the opponent to play a bad move. [1] Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.
Blackmar–Diemer Gambit – D00 – 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 ... Diemer Gambit – D10 – 1.d4 d5 2.c4 c6 3.e4 [211] Slav Gambit – D21 ...
Not all opening lines involving the sacrifice of material are named as gambits, for example the main line of the Two Knights Defense (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5) in which Black sacrifices a pawn for active play is known as the "Knorre Variation", though it may be described as a "gambit".
Lemberg Gambit (Lviv Gambit) – 1.Nf3 Nf6 2.e4 or 1.Nf3 d5 2.e4; Lemberg Countergambit - 1.d4 d5 2.e4 dxe4 3.Nc3 e5; Leningrad Variation of the Dutch Defence – 1.d4 f5 2.g3 g6; Lisbon Gambit of the Dutch Defense – 1.d4 f5 2.g4 fxg4 3.h3; Lisbon Gambit of the Queen's Pawn Opening, English Rat – 1.d4 d6 2.c4 e5 3.dxe5 Nc6
Diemer played many unorthodox openings, like the Diemer–Duhm Gambit (1.d4 d5 2.e4 e6 3.c4) and the Alapin–Diemer Gambit (1.d4 e6 2.e4 d5 3.Be3), but is most famous for his refinements to an old idea by Armand Edward Blackmar (1. d4 d5 2. e4 dxe4 3. f3), commonly known as the Blackmar–Diemer Gambit (1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3).
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Indian Defense: Paleface Attack, Blackmar-Diemer Gambit Deferred: 1. d4 Nf6 2. f3 d5 3. e4 Indian Defense: Gedult Attack, Gedult Attack: 1. d4 Nf6 2. f3 d5 3. g4 Queen's Pawn Game: Veresov, Richter Attack: 1. d4 Nf6 2. f3 d5 3.