enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    This pipeline allows for workloads to be easily sent to the GPU without the need for restructuring all of a program's code. [ 6 ] A typical compute pipeline contains a read-only shader resource view as an input, constant buffer views for additional resource constants, and an unordered access view for an output.

  3. RemoteFX - Wikipedia

    en.wikipedia.org/wiki/RemoteFX

    Hyper-V must be installed on the server. The VMs must be created and run using Hyper-V. The server's CPU must support Second Level Address Translation (SLAT), and have it enabled. For Windows Server 2008 R2 SP1, at least one DirectX 9.0c and 10.0 capable graphics card must be installed on the server.

  4. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).

  5. Hyper-V - Wikipedia

    en.wikipedia.org/wiki/Hyper-V

    Hyper-V is a native hypervisor developed by Microsoft; it can create virtual machines on x86-64 systems running Windows. [1] It is included in Pro and Enterprise editions of Windows NT (since Windows 8) as an optional feature to be manually enabled. [2]

  6. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager was created to allow multiple programs to use video hardware resources cooperatively. [4] The DRM gets exclusive access to the GPU and is responsible for initializing and maintaining the command queue, memory, and any other hardware resource.

  7. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.

  8. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    This standard provides the primary functionality of the VESA BIOS Extensions. It allows applications to determine the capabilities of the graphics card and provides the ability to set the display modes that are found. VBE 2.0 adds some new features above the prior VBE 1.2 standard including linear framebuffer access and protected mode banking.

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    IOMMU hardware-based GPU isolation support, increasing security by restricting GPU access to system memory. GPU paravirtualization support, enabling display drivers to provide rendering capabilities to Hyper-V virtualized environments. Brightness, a new interface to support multiple displays that can be set to calibrated nit-based brightness ...