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  2. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    This Xbox controller is comfortable and ergonomic, and features a 3.5mm stereo headset jack, just like the Xbox Core controller. The included 10-foot USB cable is detachable, making it easy to store.

  3. Xbox Wireless Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Wireless_Controller

    The Xbox One Wireless Adapter for Windows is a USB dongle that allows up to eight controllers to be used at once wirelessly. [70] Per a partnership between Microsoft and Oculus VR, the Oculus Rift CV1 virtual reality headset initially included an Xbox One controller, up until the launch of the Oculus Touch motion controllers. [71]

  4. List of Xbox One and Series X/S accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_and...

    Up to four controllers are able to connect to Xbox One, Series X, or Series S including wired and wireless gamepads. The wireless controllers run on either AA batteries (Alkaline or rechargeable) or on a rechargeable battery pack. Xbox 360 controllers are not compatible with the Xbox One or Series X/S. The controller is also compatible with PCs.

  5. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing controller (TCON) and display panel interface. It also helps improve battery life by reducing the refresh rate of the panel when not receiving new images. [8]

  6. How long does the Xbox One Play & Charge battery last? - AOL

    www.aol.com/news/2013-08-12-how-long-does-the...

    Microsoft has said the rechargeable battery will last about "30 hours" on a three-hour charge which is about 20% more playing time then the Xbox 360's Play & Charge battery. In comparison, the ...

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Active State Power Management - Wikipedia

    en.wikipedia.org/wiki/Active_State_Power_Management

    Active-state power management (ASPM) is a power management mechanism for PCI Express devices to garner power savings while otherwise in a fully active state. Predominantly, this is achieved through active-state link power management; i.e., the PCI Express serial link is powered down when there is no traffic across it.

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]