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  2. Beier–Neely morphing algorithm - Wikipedia

    en.wikipedia.org/wiki/Beier–Neely_morphing...

    There are two parts in the image morphing implementation. The first part is warping and the second part is cross-dissolving. The algorithm of Beier and Neely [ 1 ] is a method to compute a mapping of coordinates between 2 images from a set of lines; i.e., the warp is specified by a set of line pairs where the start-points and end-points are ...

  3. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human intervention. Using displacement mapping plays an important part in getting a realistic result with fine detail of skin such as pores and wrinkles as small as 100 μm .

  4. FantaMorph - Wikipedia

    en.wikipedia.org/wiki/FantaMorph

    FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.

  5. The Sims Social's Simify will morph you into a Sim, won't ...

    www.aol.com/news/2011-10-21-the-sims-socials...

    The Sims Social's Simify will morph you into a Sim, won't teach Simlish. Joe Osborne. ... the app gives you the option to both use the picture as your Facebook profile image and download it as a ...

  6. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    These morphing techniques usually consist of a combination of a geometric deformation technique, which aligns the target images, and a cross-fade which creates the smooth transition in the image texture. An early example of image morphing can be seen in Michael Jackson's video for "Black Or White". In 3D animation texture based animation can be ...

  9. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Although FaceGen generates conventional 3D mesh data, it uses a "parameterized" approach to defining the properties that make up a face, and by using a fixed set of parameters it is able to morph and modify a face model independently of output resolution.

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