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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
The gas pedal changed the volume of the engine noise, the steering wheel and the clutch and brake pedals provided realistic resistance, even the seat mimicked an actual automobile seat, simulating a realistic on-road driving experience in the safety of the classroom. A motion picture projected on a large screen in front of the room provided the ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
netKar Pro debuted at a fair held in Lanciano (), February 24–26, 2006.Version 1.0 was released for download on April 10, 2006. Developers worked with companies involved in real car racing such as Sparco (design of steering wheels, helmets, and driving suits), AIM Sportline [2] (official and fully functional AIM data acquisition systems are reproduced in netKar Pro), Cooper/AVON tires, [3 ...
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Target fixation is caused by becoming focused on one thing that is usually distracting, dangerous, or rewarding. [3] Focus can be caused by "anticipated success", such as when trying to arrive at a destination in a certain amount of time while driving.