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  2. Coordination game - Wikipedia

    en.wikipedia.org/wiki/Coordination_game

    The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game ). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column ...

  3. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  4. Multiple representations (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Multiple_representations...

    The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.

  5. S. Barry Cooper - Wikipedia

    en.wikipedia.org/wiki/S._Barry_Cooper

    S. Barry Cooper (9 October 1943 – 26 October 2015) was an English mathematician and computability theorist. He was a professor of pure mathematics at the University of Leeds . Early life and education

  6. Polymath Project - Wikipedia

    en.wikipedia.org/wiki/Polymath_Project

    This project is built upon the same idea of the Polymath project that massive collaboration in mathematics is possible and possibly quite fruitful. However, this is specifically aimed at only high school and college students with a goal of creating "a specific opportunity for the upcoming generation of math and science researchers."

  7. BCM theory - Wikipedia

    en.wikipedia.org/wiki/BCM_theory

    Bienenstock–Cooper–Munro (BCM) theory, BCM synaptic modification, or the BCM rule, named after Elie Bienenstock, Leon Cooper, and Paul Munro, is a physical theory of learning in the visual cortex developed in 1981.

  8. Linear-fractional programming - Wikipedia

    en.wikipedia.org/wiki/Linear-fractional_programming

    Any linear-fractional program can be transformed into a linear program, assuming that the feasible region is non-empty and bounded, using the Charnes-Cooper transformation. [1] The main idea is to introduce a new non-negative variable t {\displaystyle t} to the program which will be used to rescale the constants involved in the program ( α ...

  9. Matching law - Wikipedia

    en.wikipedia.org/wiki/Matching_law

    The matching law can be applied to situations involving a single response maintained by a single schedule of reinforcement if one assumes that alternative responses are always available to an organism, maintained by uncontrolled "extraneous" reinforcers. For example, an animal pressing a lever for food might pause for a drink of water.