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Larger movement of the viewer or the print causes the image to flip from one image to another (the "flip effect"). An example of this is the lenticular print of hockey player Mario Tremblay at Centre Mario-Tremblay in Alma, Quebec , where he is transformed from a minor hockey playing boy as an Alma Eagle into the professional hockey playing man ...
Line art or line drawing is any image that consists of distinct straight lines or curved lines placed against a background (usually plain). Two-dimensional or three-dimensional objects are often represented through shade (darkness) or hue . Line art can use lines of different colors, although line art is usually monochromatic.
Print/export Download as PDF; Printable version; In other projects ... Pages in category "Typefaces with text figures" The following 59 pages are in this category ...
Other tools such as mezzotint rockers, roulettes (a tool with a fine-toothed wheel) and burnishers (a tool used for making an object smooth or shiny by rubbing) are used for texturing effects. To make a print, the engraved plate is inked all over, then the ink is wiped off the surface, leaving ink only in the engraved lines.
Susan Kare's career has always focused on fine art. [10] For several summers during high school she interned at the Franklin Institute for designer Harry Loucks, who introduced her to typography and graphic design while she did phototypesetting with "strips of type for labels in a dark room on a PhotoTypositor".
Sophisticated animation software enables the animator to specify objects in an image and to define how they should move and change during the tweening process. The software may be used to manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using interpolation of graphic parameters.
Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once.
Objects in a group can be edited without having to ungroup them first. The Z-order determines the order in which objects are drawn on the canvas. Objects with a high Z-order are drawn on top of objects lower in the Z-order. Order of objects can be managed either using layers, or by manually moving the object up and down in the Z-order.