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Evas is the EFL canvas library, for creating areas, or windows, that applications can draw on in an X Window System.The EFL uses hardware-acceleration where possible to allow it to work faster, but is also designed to work on lower-end hardware, falling back to lower color and quality for graphics if necessary.
The CLAN (Computerized Language ANalysis) program is a cross-platform program designed by Brian MacWhinney and written by Leonid Spektor for the purpose of creating and analyzing transcripts in the Child Language Exchange System database. CLAN is open source software and can be freely downloaded.
In response to competition from faster simulators, Cadence developed its own compiled-language simulator, NC-Verilog. The modern version of the NCsim family, called Incisive Enterprise Simulator, includes Verilog, VHDL, and SystemVerilog support. It also provides support for the e verification language, and a fast SystemC simulation kernel.
Pioneering Innovation Orell is a global pioneer in language lab technology. The company’s founder, Saji Chameli, is credited with creating India’s first fully digital language lab in the year 2000. In 2018, Orell introduced the world’s first AI-driven language lab, setting a new standard for language learning worldwide.
The principle of a language lab essentially has not changed. They are still a teacher-controlled system connected to a number of student booths, containing a student's control mechanism and a headset with a microphone. Digital language labs had the same principle. A software-only language lab changes the concept of where and what a language lab is.
Transparent Language Inc. is a language learning software company based in Nashua, New Hampshire. Since 1991, Transparent Language has been offering its products to individual consumers. They have expanded over the past decade into services for educational institutions and government agencies, ranging from MIT to the Department of Defense. [1]
Free language learning software (2 P) L. ... Pages in category "Language learning software" ... This page was last edited on 20 February 2024, ...
Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language learning is the most common education-based activity in Second Life". [2] Many mainstream language institutes and private language schools are now using 3D virtual environments to support language learning.