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Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.
Players can only play one associated word at a time. If the current word is chair, the next player can only add musical chairs, not musical chairs and party games as well. In game, as usual, it is a must to update the word count each time you add a word. The official limit for the main game is 555 words.
Hidato (Hebrew: חידאתו, originating from the Hebrew word Hida = Riddle), also known as "Hidoku", [1] [2] [3] is a logic puzzle game invented by Dr. Gyora M. Benedek, an Israeli mathematician. [ 4 ] [ 5 ] The goal of Hidato is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally. [ 6 ]
Despite the game's popularity in North America, no version of Boggle offering a 5×5 grid was marketed outside Europe for an extended period until 2011, when Winning Moves Games USA revived the Big Boggle name for a new version. Their variant features a two-letter die with popular letter combinations such as Qu, Th and In.
Several National Football League (NFL) games and plays throughout its history have been given names by the media, football fans, and as part of an NFL team's lore as a result of a distinctive play associated with the game, as a result of a unique outcome of or circumstance behind the game, or for other reasons that make the game notable.
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
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Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.