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  2. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Disney Learning: Mickey Mouse - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Mickey_Mouse

    Mickey Mouse Toddler, Mickey Mouse Preschool, and Mickey Mouse Kindergarten are three sister educational video games by Disney Interactive.They are part of the Disney Learning Series, alongside similar Winnie the Pooh games, Mathquest With Aladdin, Reading Quest with Aladdin, Adventures in Typing with Timon and Pumbaa, Buzz Lightyear 1st and 2nd Grade, The Jungle Book 1st and 2nd Grade, Ready ...

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. StoryBots - Wikipedia

    en.wikipedia.org/wiki/StoryBots

    StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include the Netflix series Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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