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The hotel is featured in fourth-to-last level of the game S.T.A.L.K.E.R.: Shadow of Chernobyl, where it is the location of a crucial mission to obtain the game's best ending. The hotel is visible in the background of the Pripyat level of S.T.A.L.K.E.R.: Call of Pripyat, though it is outside the playable area.
"Shipment" is a multiplayer map in the Call of Duty series of first-person shooter video games published by Activision. Originally set in a shipping yard outside of Chernobyl, the maps design is a small, compact square with numerous shipping containers inside, some of which the player can traverse through.
S.T.A.L.K.E.R.: Call of Pripyat is a sequel set after the events in Shadow of Chernobyl. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Other features include an improved A-Life system, a new player interface, a brand-new story and a ...
Call of Duty 4: Modern Warfare; Call of Duty: Black Ops; Call of Duty: Black Ops 4; Call of Duty: Black Ops Cold War; Call of Duty: Mobile; Call of Duty: Modern Warfare 3; Call of Duty: Modern Warfare III (2023 video game) Call of Duty: Modern Warfare Remastered; Call of Duty: United Offensive; Chernobylite (video game) Collapse (2008 video game)
Download QR code; Print/export ... Modern Warfare; Call of Duty: Modern Warfare Remastered ... Shadow of Chernobyl; Saw (video game) Silent Hill: Homecoming;
Call of Duty 4: Modern Warfare, a video game; Chernobyl, a 2019 TV series; Chernobyl, a novel by Frederik Pohl; Chernobyl: Abyss, a 2021 Russian disaster film; Chernobyl Diaries, a 2012 disaster horror film; Chernobyl: Zone of Exclusion, a Russian TV series; Chernobylite, a 2021 science fiction survival video game; Decay , a 1990 Soviet film
"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare 's single-player campaign. [1] [2] Set in an irradiated wasteland, [3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies.
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.