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  2. Planes of Conflict - Wikipedia

    en.wikipedia.org/wiki/Planes_of_Conflict

    [1] He found three of the set's quick-start adventures to be "excellent, drawing on the nature of the neutral planes to give the game and the NPCs contained within real power", but he felt that "Militancy Justifies The Means", the remaining adventure, "wibbles on too much about the politics of conflict, but works fine as a standard Planescape ...

  3. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities. It is magically morphic, and parts continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks.

  4. Planescape Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Planescape_Campaign_Setting

    The Planescape Campaign Setting boxed set details the planes of the Dungeons & Dragons game, which had been previously featured in books such as Deities and Demigods and the Manual of the Planes. The set contains a Player and a DM Guide, a Monstrous Supplement, a guide exploring the city of Sigil and the plane of the Outlands , four color maps ...

  5. The Forgotten Realms Atlas - Wikipedia

    en.wikipedia.org/wiki/The_Forgotten_Realms_Atlas

    The Forgotten Realms Atlas is an indexed book which contains three-color maps of the Forgotten Realms. [2] [3] This includes large, small scale regional maps (one inch to two hundred miles), as well as detailed location maps and diagrams of areas including the Moonshae Isles, the Northwest lands near Waterdeep, and the Western Heartlands areas around Cormyr and the Dalelands. [2]

  6. The Planewalker's Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Planewalker's_Handbook

    Written with precision, it progresses from the basic 'what are the planes and how to travel between them', through the factions of Sigil, to Planewalker kits and the kit they carry. So that by the time you get to the new 'Power of Belief' you're fully prepped and eager to tackle some of the fearsome mysteries of the system."

  7. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt, a "longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014". [21]

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  9. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...