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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  5. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers.

  9. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.