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  2. Convex optimization - Wikipedia

    en.wikipedia.org/wiki/Convex_optimization

    In the standard form it is possible to assume, without loss of generality, that the objective function f is a linear function.This is because any program with a general objective can be transformed into a program with a linear objective by adding a single variable t and a single constraint, as follows: [9]: 1.4

  3. Test functions for optimization - Wikipedia

    en.wikipedia.org/wiki/Test_functions_for...

    The test functions used to evaluate the algorithms for MOP were taken from Deb, [4] Binh et al. [5] and Binh. [6] The software developed by Deb can be downloaded, [7] which implements the NSGA-II procedure with GAs, or the program posted on Internet, [8] which implements the NSGA-II procedure with ES.

  4. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    The first known solution to the hidden-line problem was devised by L. G. Roberts [1] in 1963. However, it severely restricts the model: it requires that all objects be convex. Ruth A. Weiss of Bell Labs documented her 1964 solution to this problem in a 1965 paper. [2] In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. [3]

  5. Linear algebra - Wikipedia

    en.wikipedia.org/wiki/Linear_algebra

    In three-dimensional Euclidean space, these three planes represent solutions to linear equations, and their intersection represents the set of common solutions: in this case, a unique point. The blue line is the common solution to two of these equations. Linear algebra is the branch of mathematics concerning linear equations such as:

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.

  7. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  8. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    The function is only an abstract representation of a computation which, in practice, may be relatively complex. Some methods result in a τ {\displaystyle \tau } which is a closed-form continuous function while others need to be decomposed into a series of computational steps involving, for example, SVD or finding the roots of a polynomial.

  9. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...