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  2. Neon Abyss - Wikipedia

    en.wikipedia.org/wiki/Neon_Abyss

    Neon Abyss is a side-scrolling run and gun video game with gameplay mechanics commonly associated with dungeon crawlers and platform games.Players take on the role of a member of the "Grim Squad", a group formed by an individual who identifies himself as Hades, the Greek god of the Underworld; more characters could be unlocked as the game progresses or through the purchase of downloadable ...

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. Talk:Neon Abyss - Wikipedia

    en.wikipedia.org/wiki/Talk:Neon_Abyss

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.

  6. Kim Kardashian posted a photo of Melania Trump at the ... - AOL

    www.aol.com/entertainment/kim-kardashian-posted...

    Kardashian, a member of the apolitical famous family, shared a photo of First Lady Melania Trump at the inauguration. Backlash soon followed.

  7. NYT ‘Connections’ Hints and Answers Today, Monday, January 27

    www.aol.com/nyt-connections-hints-answers-today...

    Today's Connections Game Answers for Monday, January 27, 2025: 1. SMALL AMOUNT OF FOOD TO TRY: BITE, MOUTHFUL, SAMPLE, TASTE 2. PROTECTIVE COVERINGS IN NATURE: BARK ...

  8. Catacomb (video game) - Wikipedia

    en.wikipedia.org/wiki/Catacomb_(video_game)

    The enemy movement code in the first game is based on code from Catacomb. [4] According to the book Masters of Doom, Carmack and Romero became aware of each others strengths and weaknesses while working on the ports of Catacomb and Dangerous Dave. This knowledge enabled them to work together effectively. [8]: 39–40

  9. In Pursuit of Greed - Wikipedia

    en.wikipedia.org/wiki/In_Pursuit_of_Greed

    After Mind Shear Software's release of Ironseed in 1994, Softdisk Publishing reached out to them with the suggestion that they take advantage of the pre-alpha Doom code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of Doom.