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  2. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  3. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch 1987 [8] Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons ...

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Some wheels turn only 200 to 270 degrees lock-to-lock but higher-tier models can turn 900 degrees, or 2.5 turns, lock-to-lock, or more. The Namco Jogcon paddle was available for the PlayStation game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand.

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Playback controls on a CD player. Control symbols on a Sony Betamax Portable.. In digital electronics, analogue electronics and entertainment, the user interface may include media controls, transport controls or player controls, to enact and change or adjust the process of video playback, audio playback, and alike.

  7. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers [16] —through the early 1990s, the game port was universally supported on sound cards, [12] and increasingly became built-in features as motherboards added sound support of their own. This remained ...

  8. Light gun - Wikipedia

    en.wikipedia.org/wiki/Light_gun

    The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed.

  9. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...