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The Sigma war games were a series of strategic-level professional wargames that sought to predict the outcome of the Vietnam War. Hearts of Iron IV is a strategic-level computer wargame set in the mid-20th century. Wings of War is tactical-level recreational wargame that simulates World War 1 aerial dogfights.
One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing "armies", with figures that represent ranks of troops or individual combatants. Naval wargaming is a variation of play where figures represents ships and do battle on the seas.
A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...
The project was inspired by the late Paddy Griffith, a professional military historian on the staff of the Department of War Studies, Royal Military Academy Sandhurst before becoming a full-time author and freelance historian and lecturer in the early 1990s. Paddy Griffith asked why the history of wargaming was poorly documented and why there ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Tactical wargame rules have appeared for every period of human history and even into the future. The first true "miniatures" games may have developed in antiquity, though Kriegsspiel, a command study invented in 18th century Prussia, is generally accepted as the first true miniatures game.
War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warheads: Medieval Tales (Urban Mammoth, 2010) Warlord II (Partizan Press, 2008) Warmaster Ancients (Warhammer Historical Wargames, 2005) [1]