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The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...
Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]
Goldbach’s Conjecture. One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes ...
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.
Water pouring puzzles (also called water jug problems, decanting problems, [1] [2] measuring puzzles, or Die Hard with a Vengeance puzzles) are a class of puzzle involving a finite collection of water jugs of known integer capacities (in terms of a liquid measure such as liters or gallons). Initially each jug contains a known integer volume of ...
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Problem solving in psychology refers to the process of finding solutions to problems encountered in life. [5] Solutions to these problems are usually situation- or context-specific. The process starts with problem finding and problem shaping , in which the problem is discovered and simplified.
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