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Time period. Key developments in online video web sight. 1974–1992. Development of practical video coding standards. The development of the discrete cosine transform (DCT) lossy compression method leads to the first practical video formats, H.261 and MPEG, initially used for online video conferencing . 1993–2004.
Current status. Active. Amazon Prime Video, or simply Prime Video, is an American subscription video on-demand over-the-top streaming and rental service of Amazon offered both as a stand-alone service and as part of Amazon's Prime subscription. The service primarily distributes films and television series produced or co-produced by Amazon MGM ...
Me at the zoo. " Me at the zoo " is a YouTube video uploaded on April 23, 2005, recognized as the first video ever uploaded to the platform. [ 1] The 19-second video features Jawed Karim, one of YouTube's co-founders, who was 25 years old at the time. In the video, Karim is seen standing in front of two elephants at the San Diego Zoo in ...
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In response to Google requiring YouTube members to use Google+ for its comment system, Karim wrote on his YouTube account, "why the fuck do i need a Google+ account to comment on a video?", and updated the video description on his first video titled "Me at the zoo" to "I can't comment here anymore, since i don't want a Google+ account".
YouTube is an American online video-sharing platform headquartered in San Bruno, California, founded by three former PayPal employees— Chad Hurley, Steve Chen, and Jawed Karim —in February 2005. Google bought the site in November 2006 for US$1.65 billion, since which it operates as one of Google's subsidiaries .
Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.
Video game livestreaming. The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US -based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.