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In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...
MOS Technology VIC (PAL version 6561–101) Pinout diagram of the 6560 version of the MOS VIC chip. This circuit was packaged in a standard 40-pin DIP casing.. The VIC (Video Interface Chip), specifically known as the MOS Technology 6560 (NTSC version) / 6561 (PAL version), is the integrated circuit chip responsible for generating video graphics and sound in the VIC-20 home computer from ...
AY-3-8500 chip. The AY-3-8500 "Ball & Paddle" integrated circuit was the first in a series of ICs from General Instrument designed for the consumer video game market. These chips were designed to output video to an RF modulator, which would then display the game on a domestic television set.
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...
The Video Graphics Array (VGA) connector is a standard connector used for computer video output. Originating with the 1987 IBM PS/2 and its VGA graphics system, the 15-pin connector went on to become ubiquitous on PCs, [ 1 ] as well as many monitors, projectors and HD television sets.
However, there is room for confusion. The PIC data sheets show an inverted socket and do not provide a pictorial view of pinouts so it is unclear what side of the socket Pin 1 is located on. The illustration provided here is untested but uses the phone industry standard pinout (the RJ11 plug/socket was original developed for wired desktop phones).
The Atari Video Computer System (later the 2600) developed out of an effort to address problems Atari found when releasing their first home video game console, Pong. Although successful, Pong was an expensive system to design, and was dedicated solely to one game. It would be much more practical to have a machine that could run multiple games.
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