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  2. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Linear (or bilinear, in two dimensions) interpolation is typically good for changing the size of an image, but causes some undesirable softening of details and can still be somewhat jagged. Bicubic interpolation

  3. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation is the extension of linear interpolation, which operates in spaces with dimension =, and bilinear interpolation, which operates with dimension =, to dimension =. These interpolation schemes all use polynomials of order 1, giving an accuracy of order 2, and it requires 2 D = 8 {\displaystyle 2^{D}=8} adjacent pre-defined ...

  4. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Trilinear filtering solves this by doing a texture lookup and bilinear filtering on the two closest mipmap levels (one higher and one lower quality), and then linearly interpolating the results. [9] This results in a smooth degradation of texture quality as distance from the viewer increases, rather than a series of sudden drops.

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    In contrast to bilinear interpolation, which only takes 4 pixels (2×2) into account, bicubic interpolation considers 16 pixels (4×4). Images resampled with bicubic interpolation can have different interpolation artifacts , depending on the b and c values chosen.

  7. Trilinear filtering - Wikipedia

    en.wikipedia.org/wiki/Trilinear_filtering

    Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. [1] [2]Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full-detail texture when scaling to a very small size causes accuracy problems from missed texels, and compensating for this by using multiple ...

  8. Triality - Wikipedia

    en.wikipedia.org/wiki/Triality

    A duality between two vector spaces over a field F is a non-degenerate bilinear form V 1 × V 2 → F , {\displaystyle V_{1}\times V_{2}\to F,} i.e., for each non-zero vector v in one of the two vector spaces, the pairing with v is a non-zero linear functional on the other.

  9. Bilinear form - Wikipedia

    en.wikipedia.org/wiki/Bilinear_form

    In this case there is a one-to-one correspondence between the symmetric part of the bilinear form and the quadratic form, and it makes sense to speak of the symmetric bilinear form associated with a quadratic form. When char(K) = 2 and dim V > 1, this correspondence between quadratic forms and symmetric bilinear forms breaks down.