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Development of the game was continued by people from the Metroid fan community, including bug fixes, new enemies and story elements, and additional game modes such as New Game+ and a "Randomizer", which shuffles the locations of power-ups. [23] Nintendo released an official remake of Metroid II, Metroid: Samus Returns, in 2017. [24]
Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same team that created Super Metroid. [31] Fusion ' s gameplay, screen layout, and controls mimic those of Super Metroid, with enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the story is revealed through text and close-ups. [31]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
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In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
The year's best-selling video game console was the Game Boy, while the Super Famicom/Super Nintendo became the best-selling home console. The year's highest-grossing arcade video games were Super Street Fighter II X ( Super Street Fighter II Turbo ) and Virtua Fighter in Japan, and Daytona USA and Mortal Kombat II in the United States, while ...
Sakamoto was the only member of the original Metroid development team to work on Zero Mission. [8] While working on the concept for the next Metroid game after Metroid Fusion was released in 2002, [8] one of the developers for Fusion suggested that Super Metroid be ported to the Game Boy Advance, but Sakamoto decided to port the original ...