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  2. Spike (gridiron football) - Wikipedia

    en.wikipedia.org/wiki/Spike_(gridiron_football)

    A spike can only be legally performed when the passer is under center, performs the spike immediately after the snap in a single continuous movement, and when the game clock is running. Spiking at any other point while the ball is live is always intentional grounding regardless of pressure or location; this is called a delayed spike .

  3. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...

  4. Gridiron pendulum - Wikipedia

    en.wikipedia.org/wiki/Gridiron_pendulum

    The gridiron pendulum was used during the Industrial Revolution period in pendulum clocks, particularly precision regulator clocks [1] employed as time standards in factories, laboratories, office buildings, railroad stations and post offices to schedule work and set other clocks. The gridiron became so associated with accurate timekeeping that ...

  5. Play clock - Wikipedia

    en.wikipedia.org/wiki/Play_clock

    A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football.The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game (American football) or time count violation ...

  6. List of gridiron football rules - Wikipedia

    en.wikipedia.org/wiki/List_of_gridiron_football...

    A standard football game consists of four 15-minute quarters (12-minute quarters in high-school football and often shorter at lower levels, usually one minute per grade [e.g. 9-minute quarters for freshman games]), [6] with a 12-minute half-time intermission (30 minutes in the Super Bowl) after the second quarter in the NFL (college halftimes are 20 minutes; in high school the interval is 15 ...

  7. Grasshopper escapement - Wikipedia

    en.wikipedia.org/wiki/Grasshopper_escapement

    Grasshopper escapement, 1820. The grasshopper escapement is a low-friction escapement for pendulum clocks invented by British clockmaker John Harrison around 1722. An escapement, part of every mechanical clock, is the mechanism that gives the clock's pendulum periodic pushes to keep it swinging, and each swing releases the clock's gears to move forward by a fixed amount, thus moving the hands ...

  8. Incomplete pass - Wikipedia

    en.wikipedia.org/wiki/Incomplete_pass

    The quarterback can legally throw the football away past the line of scrimmage when he leaves the pocket (defined in terms of the offensive tackle), and may not not spike the ball except for the following case. Since an incomplete pass also stops the clock, it allows clock management. This is also the only time a spike can legally be performed ...

  9. Intentional grounding - Wikipedia

    en.wikipedia.org/wiki/Intentional_grounding

    However, the rules explicitly allow the quarterback to spike the ball immediately after receiving it from the center to stop the clock [a] without using a time out. Intentional grounding is called only if all of the following components are present: Imminent pressure: The passer must face "imminent loss of yardage."

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