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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. Approximate number system - Wikipedia

    en.wikipedia.org/wiki/Approximate_number_system

    The approximate number system (ANS) is a cognitive system that supports the estimation of the magnitude of a group without relying on language or symbols. The ANS is credited with the non-symbolic representation of all numbers greater than four, with lesser values being carried out by the parallel individuation system, or object tracking system. [1]

  4. Intuition - Wikipedia

    en.wikipedia.org/wiki/Intuition

    [16] [page needed] The first system is an example of intuition, and Kahneman believes people overestimate this system, using it as a source of confidence for knowledge they may not truly possess. These systems are connected with two versions of ourselves he calls the remembering self and experiencing self, relating to the creation of memories ...

  5. Betty's Brain - Wikipedia

    en.wikipedia.org/wiki/Betty's_Brain

    Betty's Brain is a software environment created at Vanderbilt University by the Teachable Agents Group to help promote students' understanding of metacognitive skills and to help middle school students learn science curriculum units, such as pond ecosystems, climate change, and human body thermoregulation.

  6. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    The Skill Model refers to the direct, holistic discrimination of what a situation calls for as the performer's "intuition" or "intuitive perspective." The emergence of an intuitive perspective, a direct sense of what is relevant and called for in a given situation, characterizes stages four and five of the Skill Model (proficiency and expertise).

  7. Teacher Shares Genius Way She's Helped Her Kindergarteners ...

    www.aol.com/teacher-shares-genius-way-shes...

    A kindergarten teacher is going viral for implementing a longstanding classroom management tool — with a twist. "I didn't come up with the idea myself, but teachers have been sharing resources ...

  8. Brain Games (2011 TV series) - Wikipedia

    en.wikipedia.org/wiki/Brain_Games_(2011_TV_series)

    Explore how your brain uses and reacts to motion to make decisions. Games and scenarios where images appear to be moving a certain way when they are not, sleight-of-hand trick with Apollo Robbins, the effect of sound on perception, and when focusing on one object causes ones in the periphery to move differently.

  9. Cognitive-experiential self-theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive-Experiential...

    Intuition is most closely associated with the system as a whole, as this facet addresses the experiential system's capability of making associations and affective judgments outside of awareness. [4] Within the intuitive-experiential system, imagining an experience can have cognitive and behavioral effects similar to experience itself. [ 6 ]

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