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Chess 2: The Sequel is a chess variant created by David Sirlin and Zachary Burns of Ludeme Games. Sirlin, whose previous design work includes rebalancing Super Street Fighter II Turbo HD Remix, approached what he believed to be a problem of rote endgames and static opening games in chess by introducing asymmetrical piece compositions and an additional win condition. [1]
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening , some traps have occurred often enough that they have acquired names.
Computer chess; Deep Thought, a fictional computer in Douglas Adams's series, The Hitchhiker's Guide to the Galaxy; ChipTest, the first in the line of chess computers developed by Feng-hsiung Hsu; Deep Blue, another chess computer co-developed by Feng-hsiung Hsu, being the first computer to win a chess match against the world champion; HAL
In a 1933 tournament in Copenhagen, the little known Enevoldsen defeats Aron Nimzowitsch, one of the world's leading players, with an overwhelming king's side attack featuring a rare double knight sacrifice.
This is the famous game from 1994 in which ChessGenius, playing with the black pieces, defeated the then world champion Garry Kasparov. The game sees Kasparov rejecting clear drawing opportunities and eventually losing. ChessGenius plays fairly well despite making some anti-positional moves which Kasparov was unable to capitalize on. [6]
Ewald commented that "It is a good program for learning the game, playing on many different competitive levels, ease of movement, and replaying famous games." [11] Chessmaster 2000 became the first and only chess game to be the top-rated game in Computer Gaming World ' s reader poll, [12] with a score of 7.25 out of 10.
Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry Kasparov. Deep Blue had been further strengthened from the previous year's match with Kasparov and was unofficially nicknamed "Deeper Blue".
The machine appeared to be able to play a strong game of chess against a human opponent, but was in fact merely an elaborate simulation of mechanical automation: a human chess master concealed inside the cabinet puppeteered the Turk from below by means of a series of levers.