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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API , [ 2 ] [ 3 ] designed to be fast, lightweight, portable and without dependencies. [ 4 ]
RetroArch; Delta; Multi-system emulators. ... Video game console emulator; References This page was last edited on 18 December 2024, at 01:45 ...
RetroN is a series of video game consoles created and developed by Hyperkin which allows users to play video games from consoles such as the Nintendo Entertainment System and the Super NES. Since the release of the RetroN 5, they have been connected via HDMI. [1] The latest in the series, RetroN Sq, was released in 2021.
The release of ScummVM in 2001, [101] Dosbox in 2002, [102] as well as video game console emulators like MAME from 1997 and released as open source in 2016, helped make Linux a viable platform for retro gaming (facilitated by the RetroArch frontend since 2010).
Legal attention was drawn to emulations with the release of UltraHLE, an emulator for the Nintendo 64 released in 1999 while the Nintendo 64 was still Nintendo's primary console – its next console, the GameCube, would not be released until 2001. UltraHLE was the first emulator to be released for a current console, and it was seen to have some ...
TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console. [4] [5]
The Anbernic RG35XXSP is a Linux-based handheld game console created by the Chinese company Anbernic and released in 2024. Design-wise, it is considered a clone of Nintendo's 2003 console, the Game Boy Advance SP. However, unlike its inspiration, it is a digital-only console and plays ROMs stored on MicroSD card through the use of emulation.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.