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.NET Reflector is a class browser, decompiler and static analyzer for software created with .NET Framework, originally written by Lutz Roeder. MSDN Magazine named it as one of the Ten Must-Have utilities for developers, [1] and Scott Hanselman listed it as part of his "Big Ten Life and Work-Changing Utilities".
Dependency Walker or depends.exe is a free program for Microsoft Windows used to list the imported and exported functions of a portable executable file. It also displays a recursive tree of all the dependencies of the executable file (all the files it requires to run).
USER32.DLL implements the Windows USER component that creates and manipulates the standard elements of the Windows user interface, such as the desktop, windows, and menus. It thus enables programs to implement a graphical user interface (GUI) that matches the Windows look and feel.
Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x.It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .
The code name "Roslyn" was first written by Eric Lippert (a former Microsoft engineer [5]) in a post [6] that he published in 2010 to hire developers for a new project. He first said that the origin of the name was because of Roslyn, Washington, but later in the post he speaks ironically about the "northern exposure" of its office; the city of Roslyn was one of the places where the television ...
[8] Windows Vista is the first client version of Windows that integrated the .NET Framework. On October 3, 2007, Microsoft announced that the source code for .NET Framework 3.5 libraries was to become available under the Microsoft Reference Source License (Ms-RSL [a]). [9]
In Windows 1.x, 2.x and 3.x, all Windows applications shared the same address space as well as the same memory. A DLL was only loaded once into this address space; from then on, all programs using the library accessed it. The library's data was shared across all the programs.
These normally have reliable and non-conflicting addresses. So the copied DLL can use any kernel32.dll calls, f.e. to load another DLL with full advantages of a locally loaded DLL, i.e. having all relative library-dependencies. The path to that DLL is copied to the foreign address space and given as a void-parameter to the thread-function.