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The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Fallout: New Vegas is a 2010 action role-playing video game that was developed by Obsidian Entertainment and published by Bethesda Softworks.The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert of North America 204 years after a devastating nuclear war.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Ray Chaifetz (born May 20, 1987), [4] [5] known professionally as Ray Chase, is an American voice actor who has voiced in anime, animations, video games and audiobooks. [3] [6] His most notable roles include Charlotte as Yuu Otosaka, Final Fantasy XV as Noctis Lucis Caelum, the Fire Emblem franchise as Roy, the Kingdom Hearts series as the Master of Masters, Persona 5 as the Subway Announcer ...
Spoilers ahead! We've warned you. We mean it. Read no further until you really want some clues or you've completely given up and want the answers ASAP. Get ready for all of today's NYT ...
The term "ghoul" in the Fallout series refers to human victims who were subject to prolonged exposure to radiation, force evolutionary virus (FEV) and other pollutants when they were caught outside during the Great War, a global conflict driven by the use of nuclear weapons which devastated much of the known world in the Fallout universe and provides the basis for the devastated world setting ...
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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).