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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  3. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In Java, a method signature is composed of a name and the number, type, and order of its parameters. Return types and thrown exceptions are not considered to be a part of the method signature, nor are the names of parameters; they are ignored by the compiler for checking method uniqueness.

  4. Name–value pair - Wikipedia

    en.wikipedia.org/wiki/Name–value_pair

    Example of a web form with name-value pairs. A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.

  5. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The method Print in class Box, by invoking the parent version of method Print, is also able to output the private variables length and width of the base class. Otherwise, these variables are inaccessible to Box. The following statements will instantiate objects of type Rectangle and Box, and call their respective Print methods:

  6. Variable shadowing - Wikipedia

    en.wikipedia.org/wiki/Variable_shadowing

    In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope. At the level of identifiers (names, rather than variables), this is known as name masking .

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  8. Feature selection - Wikipedia

    en.wikipedia.org/wiki/Feature_selection

    A recent method called regularized tree [44] can be used for feature subset selection. Regularized trees penalize using a variable similar to the variables selected at previous tree nodes for splitting the current node. Regularized trees only need build one tree model (or one tree ensemble model) and thus are computationally efficient.

  9. Attribute-based access control - Wikipedia

    en.wikipedia.org/wiki/Attribute-based_access_control

    Attribute values can be set-valued or atomic-valued. Set-valued attributes contain more than one atomic value. Examples are role and project. Atomic-valued attributes contain only one atomic value. Examples are clearance and sensitivity. Attributes can be compared to static values or to one another, thus enabling relation-based access control.