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Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...
The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
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With the GeForce 20 series, Nvidia introduced the RTX development platform. RTX uses Microsoft's DXR, Nvidia's OptiX, and Vulkan for access to ray tracing. [54] The ray tracing technology used in the RTX Turing GPUs was in development at Nvidia for 10 years. [55] Nvidia's Nsight Visual Studio Edition application is used to inspect the state of ...
Various implementations of ray tracing hardware have been created, both experimental and commercial: (1995) Advanced Rendering Technology (ART) founded [6] in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked ...
A main development target of Mesa 23.0 was ray tracing for Vulkan. [61] [62] Microsoft develops the Dozen driver for Vulkan in WSL. Vulkan 1.0+ with 80% 1.1 and 1.2 will be available in Mesa 23.2 after delay to 23.1 (See mesamatrix). [63] RustiCL for AMD hardware is available in 23.1. [64] VirGL for virtual machines jumps in Mesa 23.2 to OpenGL ...
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.