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This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy
GCompris is a software suite comprising educational entertainment software for children aged 2 to 10. [2] GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit has been undertaken since early 2014.
The first Edubuntu release coincided with the release of Ubuntu 5.10, which was codenamed Breezy Badger on 2005-10-13. With the 8.04 Hardy Heron release of Edubuntu it was given the name of Ubuntu Education Edition [ 7 ] and was changed to be an add-on to a standard Ubuntu installation instead of being an installable Live CD .
Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
The Classrooms for the Future initiative, believed to be the largest program of technology integration ever undertaken by a state, allocates $200 million in funding over a three-year period for laptop computers, software, printers, interactive electronic whiteboards, professional development, technology infrastructure, support and high-speed ...
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
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